Thursday, March 18, 2010

Space Marine Outflanking 'Ardboyz List




So, ‘Ardboyz is coming in a couple months and reklawsj and I have started thinking about the list we will take.  Last year I ran a dual lash prince Chaos army with Plague Marines and finished fourth.  Reklawsj took his Vulkan Space Marine list with TH&SS termies, lightning claw termies, and lots of melta and took first place in prelims.  Since this tournament is the only time we play anyone besides each other it is a little more difficult because we don’t really know what the locals are gonna play.  We have to travel more than an hour to nearest game store.  So not knowing what to expect this year I am working on a list that will hopefully just disrupt the locals and their metagame.  Reklawsj just removed the things that weren’t effective and added more effectiveness, ouch.  On my end though I have decided to take advantage of the Space Marine Codex and use Khan to outflank all dedicated transports, no bikes.  I will also be using Tigurius to get rerolls to make my reserves arrive at the most opportune time.  Below is the list, I will discuss my tactics at end of article.

2500 pt 'Ardboyz Outflanking Space Marines


HQ

Khan

Tigurius


Elites

Assault Terminators
  5 Termies
    4 Lightning Claws
    1 TH & SS
Dedicated Transport
  Land Raider Redeemer
    Multimelta


Terminators
7 Termies
  1 Chainfist
Dedicated Transport
  Land Raider Crusader
    Multimelta

Terminators
5 Termies
  1 Cyclone
  1 Chainfist

Troops

Tactical Squad
  10 Space Marines
    Flamer
    Missile Launcher
Dedicated Transport
  Rhino


Tactical Squad
  10 Space Marines
    Flamer
    Missile Launcher
Dedicated Transport
  Rhino


Scout Squad
  5 Scouts
    5 Bolt Pistols & CCW
    Teleport Homer

Scout Squad
  5 Scouts
    4 Shotguns
    1 Heavy Bolter with Hellfire

Scout Squad
  8 Scouts
    7 Sniper Rifles
    1 Missile Launcher
  Teleport Homer
  Camo Cloaks


Fast Attack

Land Speeder Storm
  Multimelta

Land Speeder Storm
  Multimelta

2,498 points
5 scoring units
16 killpoints

Khan rides in the Redeemer with the Assault Terminators.  This unit can outflank and charge out giving effective charge range of 20” on the turn they arrive.  With Furious Charge they are devastating and should always charge more than 1 unit if possible or just a very hard unit.  If they get tied up they can use Hit and Run to charge again in my turn and gain bonus again.  Also, Flamestorm cannons waltzing into your deployment zone is bad, enough said.  Tigurius rides in Crusader with 7 regular Terminators.  His 3 psychic powers can soften up enemy or just gate the entire unit anywhere I need help after their initial use.  The other unit of termies with Cyclone can deepstrike to 2 teleport homers on scouts to reinforce/counterassault objective holding, or just walk on and blast transports with Cyclone.  The lone foot unit of sniper scouts starts on the board infiltrating to objective as bait for enemy.  With cloaks they can get a 2+ cover save if going to ground, so will be hard to move with shooting.  This will hopefully draw opponents toward them for assault as the reinforcements swoop in from board-sides to exterminate.  They can also be used as outflankers if need be.  The tactical squads in rhinos will outflank to nearest objectives or away from enemy and fire missiles from hatch.  The other two scout squads will zoom in with Storms and get dropped on objectives while Storms pop armor with multimelta.  Using Tigurius’ rule to reroll all reserves even successful ones, I should be able to put my units where they need to go when they need to be there.  We will begin playtesting our lists soon and weeding out the weak units.

I hope that just the fact that this list will be completely different than what most people are used to seeing on the table will sow enough disruption that I can take some wins without the opponent realizing they lost until it’s too late.  I know this list is low on numbers, I hope I can rely on the termies to do the heavy lifting while the other guys take objectives and hopefully make a few kills.  I think this list is unusual and different and will provide fun with a themed list in a pure win environment.  What do you think, have you seen anything like this and would you be able to handle this easily by just keeping your army in the middle of the board and minimizing outflanking effectiveness?





Thursday, February 25, 2010

My Witch Hunter Army Built So Far

Okay so posting the last 40k army I have built.  This is the most recent addition to my armies.  I have had the metal sisters laying around for about 5 years now, so I decided to slap a few together.  The list below is pretty much my 1,850 pt list minus the St. Celestine and 2 of the Seraphim.  I went with almost all infantry with a few transports and a small squad of Seraphim to hide out behind Rhino or terrain and counter assault.  I think this many bolters, heavy bolters with a good dose of faith points will put down pretty much anything, bar monstrous creatures.  It has some anti-tank and lots of other shooting to the mix.  Would like to have a lot more flamers/heavy flamers but whatever gonna try this build first.

Witch Hunters

HQ

St. Celestine

Cannoness
  Blessed Weapon
  Book of St. Lucius


Elites




Troops

Sisters of Battle Squad
  20 SOB
  2 Stormbolters
  Veteran
    Stormbolter
    Book of St. Lucius

Sisters of Battle Squad
  20 SOB
  2 Stormbolters
  Veteran
    Stormbolter
    Book of St. Lucius

Sisters of Battle Squad
  9 SoB
  1 Flamer
  1 Heavy Flamer
  Veteran
    Power Sword
    Bolt Pistol
Rhino
  Extra Armor
  Smoke Launchers


Fast Attack

Seraphim Squad
  8 Seraphim
  2 Pair Hand Flamers
  Veteran
    Power Sword
    Bolt Pistol
    Book of St. Lucius

Dominion Squad
  6 Dominions
  4 Meltas
  Veteran
    Power Sword
    Book of St. Lucius
Immolator
  Twin-linked Multi-meltas
  Extra Armor
  Smoke Launchers

Dominion Squad
  6 Dominions
  4 Meltas
  Veteran
    Power Sword
    Book of St. Lucius
Immolator
  Twin-linked Multi-meltas
  Extra Armor
  Smoke Launchers


Heavy Support

Retributor Squad
  10 SoB
  4 Heavy Bolters
  Veteran
    Book of St. Lucius
    Stormbolter



Retributor Squad
  10 SoB
  4 Heavy Bolters
  Veteran
    Book of St. Lucius
    Stormbolter

Total Points


Planned Additions

Inquisitor Lord with Retinue
2 units of 6 Arco-Flagellants
1 unit of Sisters Repentia
Celestian Squad with Immolator
Various Inquisitors & Henchmen
Retributor Squad with Multi-meltas


I still have plenty of models leftover for the planned additions and extra special and heavy weapons for some alternate builds.  There will be plenty of extra still that I will be selling off in the future.  These will mostly be about 20 Seraphim, many of each heavy weapon and many of each special weapon, plus lots of the inquisitors and henchmen.

Thursday, February 18, 2010

My Kroot Mercenary Army Built So Far


Time to post another list.  Today I am going to post my Kroot Mercenaries.  It is a fun list of stuff that was in a couple of the Chapter Approved books released a while back.  The idea I had when building this was to create a Shaper Council that represented several of the different kindreds in the list.  Each kindred type would be painted in varying colors showing their evolution to that type.  Each Shaper in the Council would represent his type in color and weapon selection also.  I wish the army was a little more official so I would be more inclined to push through with the project and finish the building and painting.  Below is the list of what I currently have built with some additions I already have un-built listed at the bottom.  I would like to add some Great Knarloc models by Forgeworld and some Kroot Trackers(will probably convert these from Krootox).  Below is my current built list which comes to almost 1,700 points. I haven’t added in any points for any evolutionary adaptations, the choice was undecided when I wrote this up.

Kroot
Add in Evolutionary Adaptations

HQ

Shaper Council
Master Shaper
    Bolt Pistol
    Eviscerator
    2 Hounds
  Mark of the Favoured Child
  Veneration Charm
 Shaper
    Bolt Pistol
    Power Axe
    2 Hounds
    Blood of the Stalker
  Shaper
    Kroot Rifle
    Power Axe
    2 Hounds
  Shaper
    Plasmagun
    2 Hounds
  Shaper
    Bolt Pistol
    Power Sword
    2 Hounds
  Shaper
    Bolt Pistol
    Power Axe
    2 Hounds


Elites



Troops

Kroot Carnivore Kindred
20 Kroot
  Shaper
    Bolt Pistol
    Eviscerator

Kroot Carnivore Kindred
20 Kroot
  Shaper

Kroot Carnivore Kindred
20 Kroot
  Shaper

Kroot Carnivore Kindred
20 Kroot
  Shaper

Kroot Carnivore Kindred
20 Kroot
  Shaper


Fast Attack

Vulture Kindred
  16 Kroot
  Shaper


Heavy Support

Hunter Kindred
  10 Kroot
  Shaper


Total Points Equipped as Above


Planned Additions

Kroot Hound Pack-10 Kroot-10 Hounds
Krootox Herd-10 Kroot-5 Krootox
Tracker Kindred-5 Kroot Trackers


Next up will be my last 40k army to list which is Witch Hunters, then hopefully some Fantasy Armies.  I will post some pics of these armies in full army shots when I get a chance to get everything out.

Tuesday, February 16, 2010

My Daemon Hunter Army Built So Far

Today, I’m posting the models/units I have built for my Daemonhunters army.  I built this army when it was first released.  I still think the models are great and it’s a fun group of guys to add into some IG or just play alone for a challenge.  I keep hoping for a new Inquisition codex, although I think they will get rid of ally rules, which kinda defeats the purpose of their story lines.  Oh well.  I love the inquisitor and henchmen models for both Daemonhunters and Witch Hunters, I think they are some of the best models made by GW, especially for mostly one piece molds.  So below is what I currently have built with some planned additions.  All additions are just extra models I have laying and haven’t gotten around to building.  I sorted some of my extras for several armies over the weekend and came up with a huge bag of metal models I will be selling off in the near future. 

The below list includes a Deathwatch Killteam built from the old Chapter Approved.  I gotta decide where to play these guys, probably Sternguard, but for now they’re listed here.  I also have all my assassins listed here instead of putting them in multiple places in my spreadsheet.  The list comes to around 2,800 points built as below.  Though legally could not be played this high in points.

Daemon Hunters

HQ

Brother-Captain Stern
 
Inquisitor Lord
  Bolter-Meltagun
  Force Weapon
  Emporers Tarot
  Scourging
2 Familiars
Acolyte-Plasmagun
Warrior-Shotgun
Acolyte-Plasma Pistol
Servitor-PlasmaCannon
Servitor-Combat
Heirophant
2 Sages
2 Mystics
Rhino(Forgeworld Inquisition Door Kits)-use less henchmen
  Extra Armor
  Smoke Launchers
  Hunter-Killer Missile


Elites

Daemonhosts
  2 Hosts

Vindicare Assassin

Eversor Assassin

Culexus Assassin

Callidus Assassin

DeathCult Assassins
  3 Assassins

Grey Knight Terminators
  7 Terminators
  Psycannon


Troops

Grey Knights
  8 GK
  Incinerator

Grey Knights
  8 GK
  Incinerator


Fast Attack


Heavy Support

Dreadnought(Forgeworld GK)
  Twin-linked Lascannon
  Incinerator

Land Raider Crusader(Forgeworld GK Door Set)
  Multi-melta
  Storm Bolter
  Extra Armor
  Smoke Launchers


Other

Deathwatch Killteam
  10 SM
  Power Fist
  Power Sword
  2 Heavy Bolters
  5 Bolters
  Librarian



Total Points Equipped as Above





Planned Additions

8-man Grey Knight Unit
8-man Grey Knight Unit
5-man GK Terminator Unit
5-man GK Terminator Unit
Various Inquisitors & Henchmen
 2 Daemonhosts
 4 DeathCult Assassins
 Lord Torquemada


Still trying to get all my armies listed up in the same month so coming soon will be WitchHunters, Kroot Mercenaries, then some Fantasy Orcs & Goblins(14,000 pts built), Ogre Kingdoms(7,000 +pts built), Wood Elves(soon to be sold off-3,000+ pts), and Lizardmen(well have only a couple built, own 7,000pts).