Tuesday, August 17, 2010

Tzeentch CSM vs Blood Angels....er, Nightlords Battle Report - 1,750 pts


This past weekend, my cousin and I decided to try to get in a game during my children’s naptime.  After talking about the game, we both wanted to play a fun game.  He wanted to bring out his seldom used Tzeentch CSM army and I wanted to throw something together from the Blood Angels Codex using the Nightlords models I have built.  We decided on 1,750 pts so we could keep the time down, but big enough to use the models we wanted in this “experimental” game. 

I went through my models and came up with a mixed mech list so I could test which way I wanted steer with the army from here on out.  I’ll probably just end up getting enough for several variant playstyles but at least this sounds good.  Below is a quick rundown of our lists(points probably not exactly right).

Nightlords list using BA Codex

Reclusiarch(Kharn) with 8 Death Company(Khorne Berzerkers) – 1 powerfist all riding in a Landraider
Death Company Dreadnought(FW Nightlords Dread Proxy) with Blood Talons and Heavy Flamer
10 Assault Marines(Raptors) with jump packs, 2 Plasma Pistols and Srg with Plasma Pistol, Power Weapon
10 Assault Marines (Raptors) with jump packs, 2 Meltaguns and Srg with Powerfist
10 Assault Marines(Nightlord CSM) in rhino, 2 flamers, and Srg with powerfist, combi-flamer
10 Assault Marines(Nightlord CSM) in rhino, 2 plasmaguns and Srg with power weapon, plasma pistol

So a little mech, a little deepstrike trials, and a semi-hammer unit in landraider, and the DC Dread for Schlitzengiggles.  I later learned that I should have taken some Sanguinary Priests.

Tzeentch-themed list using CSM Codex

Daemon Prince with wings, Mark of Tzeentch, Warptime, and Bolt of Change
Chaos Dreadnought with twin-linked lascannons and heavy flamer
3 Obliterators
8 Thousand Sons plus Sorcerer with Bolt of Change with Icon in Rhino
8 Thousand Sons plus Sorcerer with Bolt of Change with Icon in Rhino
10 CSM with Icon of Tzeentch, 2 Meltaguns, Aspiring champ with powerfist in Rhino
10 CSM with Icon of Tzeentch, 2 Meltaguns, Aspiring champ with powerfist in Rhino

So plenty of meched up invulnerable save wearing dustbunnies, with a prince, dread and oblits thrown in to make up for weaknesses.

As naptime neared we went and picked up my table from mother-in-laws and got it setup on top of the kitchen table and began to setup while nap was happening.  We rolled a Seize Ground mission with 4 Objectives using Spearhead deployment.  We set up the objectives pretty much in each quarter. 

Setup of my units

Closeup of the CSM Setup

He won the roll-off for first turn and setup everything save the oblits that he would deepstrike later.  He set up a rhino full of CSM on his nearest objective, and stacked most stuff near center table to circle around right side of building in center toward 2 objectives nearest me. 

I set up everything except my jumppack squads.  I put a rhino with the plasmaguns on my nearest objective and parked the other beside to head toward the one he had stacked.  I sent the death company toward his weak side, hoping they could handle themselves while the jumppacks would support his heavy side.  The DC Dread hid behind one of the rhinos.

Even though this was an objective mission I rolled for seize and actually got it.  I wanted this army to try to get the upper hand early.

Turn 1

Game begins and I move forward everything, save the rhino with plasmagun guys camped on objective.  I fire a lascannon from landraider and wound the daemon prince.  Short turn for me but I’m almost there already.

CSM turn, he moves a few things around whiffs all shooting with Bolt of Change and his dread.

Turn 2

This turn I roll in both deepstriking assault squads.  Descent of Angels makes this proposition a lot more reliable getting meltaguns up close.  I strike one behind his rhino camped on objective, using the plasma pistols to shake it.  The other dropped in close to 2 full rhinos, wrecking one with the meltaguns.  The dread is still walking and running forward.  This turn the landraider would be in assault range of daemon prince so I charge forward disgorging the raging lunatics.  Reclusiarch causes 2 unsaved wounds, while the regular death company throw out 17 wounds from 7 guys.  This was pretty awesome to see against a T5 model.  They would be insane against anything normal.  The powerfist guy was pissed as he just stood around powering up for nothing.

The CSM this turn decide to disembark everybody and take down as many as possible before I could charge next turn.  A Thousand Sons unit shoot down 3 of the deathcompany.  While the two CSM units shoot down 2 raptors from each squad.  The second Thousand Sons unit kills the remaining 8 raptors in the melta unit.  He then begins assault, charging my Landraider with Dread, whiffing.  Also he charged my remaining raptor unit with a CSM unit, killing some though units stay locked in.  He also decides after seeing the deathcompany on the charge he should charge them instead.  A full unit of Thousand Sons charge in.  The Reclusiarch strikes first missing everything, while his sorcerer kills him outright with a force sword.  The rest of the units kill 2 from each and stay locked in combat.

A lot happened in turn 2.  His shooting was great and everything in army having invulnerable saves is pretty nice when you can roll them.  I would have like a priest in there for the Feel No Pain bubble for the extra chance at living.  They will definitely be in my next list.

 Early turn 2

Turn 3

In my next turn I really had no shooting as most was locked in combat or had no targets.  In combat the CSM squad takes down all but 3 Raptors who flee and regroup.  The Death Company and Thousand Sons units are still locked.

In the CSM turn the Obliterators deepstrike in first, firing multimeltas at my Landraider, immobilizing it and taking off one lascannon.  The CSM squad fires into remaining 3 Raptors taking down 2 before charging in and finishing off the last one.  The other CSM unit meltas my rhino, causing it to explode, killing one passenger.  His Dreadnought finally gets the drop on my Death Company, charging in and helping finish them off.

Turn 4

My turn again and I have a chance at some redemption at least.  I leave the objective behind, moving up firing 3 flamers and bolt pistols, killing 6 CSM before charging in and finishing them off.  My Death Company Dread charges a unit of Thousand Sons missing all attacks.

It’s looking grim for me now with only a couple units on the board and only having annihilated one of his units. 

This turn he begins moving onto objectives on left side of board as all I have remaining over there is the dread.  His obliterators fire plasma cannons at my flamer unit killing 5 before finishing the remaining 4 in combat.  His dreadnought then charges my DC dread, exploding it in a massive ball of fire that kills 4 of his Thousand Sons, EPIC. 

Turn 5

Well, this turn I’m hoping it’ll end as all I have left is an immobilized landraider and one rhino full of guys camping an objective.  They remain camped firing a couple plasma shots from the hatch, missing of course.

For the second time this game, the TS dread fire frenzies, though this time destroying a CSM rhino, haha.  This dread is my best friend this game, killing a rhino and 4 Thousand Sons.  Another rhino runs for the contestation of my objective but immobilizes itself in some rough ground 5” away.  

We roll and the game continues.

Turn 6

I fire from hatch again, causing 3 wounds on his obliterators.

Again the Thousand Sons Dread fire frenzies killing 1 CSM nearby.  Somebody take that lascannon from him.  The oblits then fire plasma cannons at my only remaining unit taking down 9 of them.

Again we roll, again the game continues.

Turn 7

My last model moves onto objective.

Obliterators then twin-linked plasma gun him, while a Sorcerer Bolts my last rhino.

Game finally ends with Tzeentch in control of 3 objectives and over half the army remaining, while the poor Blood Angels…er, Nightlords have only the immobilized landraider on the board.  Wow, what a slaughter for the CSM. 

 End Game with only my Landraider and wrecked Rhino, and his having 3 objectives

My thoughts on the game.

Tzeentch themed Chaos armies are tough with all those invulnerable saves.  His list was a well-rounded list ready to deal with most things I had.  My list showed me that I need to specialize with either full- mech or full- jump pack.  I think the mix hurt me, especially with reserves coming in so early.  I probably should have hung back and let him camp the objectives before blitzing each one with larger parts of my army, annihilating that part of his before moving on.  Instead, I split up hoping that each of my units could deal with each of his and got owned for the trouble.  Was a great game, with lots of funny moments, especially the dread fire frenzying almost every turn.  At least playing a game got the juices flowing on the direction I will head in with the Nightlords.

If you made it this far, congratulations that was a long one.  I gotta figure out how to make these reports more concise.

Monday, August 9, 2010

Check out my new Nightlord inspired Goat Banner

Lately, I've become tired of the boring look of my blog.  Having no skills in photoshop or any artistic drawing abilities I contacted Goatboy of Bols-fame to make up a banner for my blog.  I sent him a few images of models I have converted, wanting him to use one of these as his inspiration.  After a few emails he settled on the below Nightlord model I converted up a while back.  For a mere 25 bucks he whipped up the above banner and I had it in just a couple days.  I think he did a great job using my model as his inspiration.  Thanks Goatboy.


Using my new banner as inspiration, I'll be posting more on the upcoming Project: Nightlords, including a battle report from this past weekend.  I'll also have some pics of my converted models that will stand-in for units in the Blood Angels Codex as these are the rules I will be using for them.

Wednesday, August 4, 2010

Project Nightlords: Progress, Kinda.

I finally had a little time to work on a few models lately.  I've had a busy few months with working, building a new house, moving into new house, putting things on walls and what not(read list of things wife wants done), taking more time with 2 year old daughter while wife is pregnant and finally having my son be born last week.  I still haven't moved all my models to the new house and getting the paint out is beyond what time I have to spend at the moment.  I just get a few minutes here and there, so cleaning a few mold lines between chores is about all I get.  Most of the time I'm to tired to skip naptime and put in a couple hours on the models.  

While on vacation in June I did have a chance to read the Blood Angels Codex and decided it was the way to go with most of my Chaos stuff being geared toward Nightlords.  Finally, I can use the 40 Chaos Raptors I have owned since you could actually have that many in a Nightlords army.  I got these out and built and based the final 10 models and changed some of the special weapons to fit the Blood Angels Codex unit entry.  I think they're all legal now for a jump pack army.  When I built the originals a few years ago I wanted a heavy urban war theme on the bases, so I carried this through with the basing on the final 10.  Below are the 4 units of 10 Assault Raptors.

A 10 man unit with 2 Plasma Pistols and Srg with Power Weapon/Plasma Pistol

A 10 man unit with 2 Flamers and Srg with Pair Lightning Claws

A 10 man unit with 2 meltaguns and Srg with Powerfist/Bolt Pistol

A 10 man unit with 2 meltaguns and Srg with Powersword/Bolt Pistol

I'm still in the process of going through my army and sorting which models will work for what in the Blood Angels Codex with as little confusion as possible.  I want to have a Chaos army, but I don't want my opponent to easily misunderstand what my units and characters are.  I'll list my ideas so far.

Mephiston - Fabius Bile model
Reclusiarch - Kharn the Betrayer
Dante - Converted possessed with leathery wings - pic coming
Sanguinor - Converted possessed with leathery wings - pic coming
Sanguinary Guard - Converted possessed all with leather wings - just idea at moment, still need parts to convert
Assault Squad with Jumppacks - Chaos Raptors - see above
Assault Squad with Rhinos - Nightlords CSM - built - pic coming
Terminators Assault Squad - Converted Chaos Termies - still idea stages
Death Company - Khorne Berzerkers - built and posted previously with converted Landraider
Death Company Dreadnought - Forge World Khorne dread with dual CCW
Baal Predators - chaos up the normal model
Vindi - see above
Land Raiders - see above
Sanguinary Priest - maybe Deathguard models, maybe something converted

Those are the few ideas I've had thus far.  I'm gonna post a few lists I have thought up to get me started.  I still have to purchase some Baal Predators, FW dreads, and maybe more bits for Assault Squads in Rhinos.  Gotta get some funds first, which brings me to telling you to check out my earlier post with my list of WH, DH, SM and random bits I'm selling at the moment.  I still haven't had time to post any on ebay, so I still have a majority of the ones shown.  Email at ctreleheb@gmail.com . 

Next up will be some pics of the Forgeworld Thunderbolt I just finished building(may wait til I get more of my basing idea ironed out though).  Does anyone have any FW Epic Tau tanks?  I am thinking of changing the scale of the base to make more of strafing run diorama and these are part of the plan.  I'm also thinking about adding a weekly column about writing themed lists for the hobbyists instead of the competitive player.  I have a few ideas so far, but trying to get more of the idea down before I start posting.

Well, its been a while and that was a long one.  I'm hoping to be a little more consistent soon when the dust settles around the house.

Monday, July 19, 2010

Selling Reminder: DH, WH, IG, SM & More

Just a reminder that a couple posts below is a list of lots of models that I am getting rid of cheap.  I have pics to go with all and descriptions.  These are all new, never built, metal models that are very pricey these days, but seeing that I bought them 5 years ago I don't have as much in them and am willing to part with for 25-40% off retail depending on the quantity you would like.  I have updated the post to show which models have already sold.  Enough of this, just scroll down and check out the post with all the great models.

Wednesday, July 14, 2010

So I finally got around to finishing these models. I know Sallies like their terminator armor but I always thought that Sternguard fit their fluff real nice. But I wanted my Sternguard to stand out from the regular models. I always like the Legion of the Damned models but didn't really like their rules nor did I think they fit in with my army. So I converted some! I use "convert" lightly as I really did was give the whole squad combi-meltas (they are Salamander's after all!) and changed the load out of the Sergeant a little.

Not sure exactly how I should deploy them yet though, may give them a Razorback to cruise around in but I'll save that for a later post!

I can't wait to use them!







Oh, and be sure to check all the goodies for sale on the post below!

-reklawsj

Tuesday, July 13, 2010

Want New Stuff, Selling New Stuff........WH, DH, IG, Misc.

The time has come again to sacrifice some of my unused/extra models so I can go out in search of new models.  I am looking to finish up my Space Marines with a Venerable Dreadnought purchase and maybe some more Assault Termies.  I am also going to take my Nightlords in a new direction with the new Blood Angels rules, so will be adding a few models for that.  I will be getting a few new tanks for my IG army and the new 8th edition rulebook for Fantasy.  Hopefully, this will get me back in fantasy mode so I will actually build my Lizardmen army.  Maybe the sell of these models will help toward those goals, if not, I am thinking of letting go of my fledgling Wood Elf army and most of my 13,000 pts of Orcs and Goblins that are fully built.

On with the models that I will be listing on ebay in the near future.  If anyone wants any of these before listing, I can/will sell cheaper than normal because of lack of Ebay fees.  Also, if someone wants like all of them or at least a majority of any one army I will take offers at well below retail.  I have sorted these out and taken pics with cellphone that hopefully you can make out the details(maybe even my daughter’s feet/hands as she “helped” me sort these out).  I will list all items for sale and then add pics at the end of each army.  There will be sections for Witch Hunters, DaemonHunters, IG, and a misc. section with some SM, etc.  All items are new, never built(just no packaging) with all parts accounted for except in instances noted.  I will also ship with new bases if requested.

Witch Hunters

4 SoB with Multimeltas
4 SoB with Heavy Bolter - 1 Remaining
7 SoB with Heavy Flamer - 3 Remaining
            (Of the 15 heavies above I only have 11 Backpacks)
8 SoB with Meltaguns - 5 Remaining
3 SoB with Flamers
2 SoB with Stormbolter
            (Of the 13 special weapons above I have 0 Backpacks)
6 SoB with Boltguns(includes 6 backpacks) - SOLD
1 SoB Celestine with Chainsword/Inferno Pistol and Backpack - SOLD
2 SoB Sergeants? with Chainsword/Plasma Pistol – No Backpacks
2 SoB Banner Carriers? – No Back Packs
16 SoB Seraphim with Twin Bolt Pistols and Jumppacks
2 SoB Seraphim with Twin Hand Flamers and Jumppacks
2 SoB Seraphim Sergeants? with Chainsword/Bolt Pistol with Jumppacks - 1 Remaining
1 SoB Seraphim Sergeant? with Powersword/Bolt Pistol with Jumppacks
2 SoB Mistress for Repentia with 2 Whips
6 Sisters Repentia - SOLD
6 Familiars – Babies with wings – 2 ea style offered – Boltgun, Skulls, Book
1 Male Inquisitor – Powersword/Inferno Pistol - SOLD
1 Female Inquisitor – Plasma Pistol/Powermace
1 Female Inquisitor – Inferno Pistol/Stake
1 Female Inquisitor – Crossbow/Powersword
5 Henchmen – I think 1 of each offered
4 Acolytes with Power Sword and Shield – 2 ea style offered







Daemon Hunters

3 Grey Knights
2 Grey Knight Terminators
1 Grey Knight Terminator Justicar
            Above Terminators have 3 NFW(1 needs pinning), 4 Stormbolters, 1 Incinerator weapon selection
1 Brother Captain Stern model with all parts - SOLD
1 Inquisitor with Book/Boltgun – Bare Face
2 Inquisitors with Boltgun/Powersword - SOLD
1 Inquisitor with Boltgun/Powersword – Helmeted Face - SOLD
1 Lord Torqueamada with all parts - SOLD
1 Heirophant - SOLD




Imperial Guard

3 Catachan Captains with Powerfist/Boltgun/Backpack – Old School Catachan model
2 Commissar Yarrick with all parts – Newer Sculpt
3 Commissar Yarricks with all parts – Old Sculpt with Lobster Claw - 2 LEFT
4 TechPriest Enginseers with all parts
2 Lord Solar Macharius with all parts
3 Colonel Iron Hand Strakens – Old Sculpt - 2 LEFT
2 Guardsmen Marbo
1 Commissar with Hand Flamer/Poweraxe
1 Commissar with Boltgun/Power sword
1 Commissar with Boltgun/Powersword – Steel Legion Face
2 Sanctioned Psykers
1 Catachan Sergeant with Plasma Pistol/Powersword
1 Catachan Sergeant with Powerfist/Laspistol
1 Catachan Sergeant with Bolt Pistol/ Chainsword
2 Usarkar Creed - 1 LEFT
2 Kells - 1 LEFT
3 Cadian Banner Bearers
2 Stormtrooper Sergeants with Plasma Pistol/Boltgun strapped to chest
1 Kasrkin with Plasmagun
2 Kasrkin Srgs with Powersword/Hellpistol
1 Commissar Gaunt
1 Colonel Schaffer - SOLD
3 Cadian Colonels with Powersword/Laspistol – Hand Behind Back from metal boxed set
10 random Last Chancers – Rocket Girl is missing Rocket Launcher - SOLD




Misc.

1 Dark Angels Veteran with Plasma Pistol/Chainsword
1 SM Terminator Captain with Stormbolter/Powersword
7 Space Marine Veterans – 2 with Relic Blade Axes, 3 with Chainsword/Boltpistol, 1 with Powerfist/Boltpistol, 1 with Boltpistol/Powermace - PowerMace-SOLD
1 Ulrik the Slayer- Built and Primed
1 Skaven Master Engineer I think
1 Nightlords Hero with Powerfist/Combi-Flamer
11 Metal Deathguard Backpacks




If you made it this far and want to buy some of these email me at ctreleheb@gmail.com .  Just make a list of the models you would like and make an offer or I can give you a price if you prefer.  I want to sell for around 25-30+% off retail if I can get that, more if you want a lot of these.  If you want to buy all and try your hand at making a profit on ebay yourself I will make great deal.  If you can’t see a picture and my description of a particular model sucks also email me and ask.  It will be a couple weeks before I start ebaying these.  To be honest I would rather sell them on here cheaper than deal with ebay fees and listing.

*Edit:  Forgot to mention you can check out my ebay feedback using username ctreleheb.

Thursday, June 17, 2010

Round 3 'Ardboyz Semi-Final Battle Report - IG vs Daemons


Okay, so after the break we are waiting on pairings and reklawsj and I know we both have the same amount of points and are hoping to get paired up so we can make the trek home early since we were already out of contention for a top spot.  Well not to be, I was paired up against one of the 2 daemon players that were there.  I was just happy to play against an army with less models than Horde Orks so it didn’t take so long.  I have never played daemons and know very little about what they can do besides deepstrike everything.  His list consisted of the following:

Bloodthirster
Lord of Change
3 Flamers of Tzeentch
4 Bloodcrushers
2 units of 8 Bloodletters
2 units of 9 Pink Horrors
Soulgrinder
2 Daemon Princes

His army was fully painted to a good standard and had lots of nice conversions which was a nice change of pace from the Horde O’ Gray Orks from the last game.  I should have taken some pics of more of his army in hindsight.  His first wave was going to consist of Lord of Change, Bloodcrushers, both units of Pink Horrors and the Soul Grinder. 

The mission for this round was Killpoints with Dawn of War deployment, minus the night fight part.  An add-on for this was having more of an L-shaped deployment for reserves, though you didn’t know which side until after deployment.  I took this to mean actual reserves, like the ones you roll for, not the units you move onto the board first turn.  In the ruling it said “reserves” and in Dawn of War it states that any units not kept in reserve move onto the table in your first turn.  This seems clear, right?  It didn’t matter in my game due to playing daemons, but many other games guys were rolling on their nasties from the board edge in the first turn.  Also, there were 2 objectives for addition battle points.  Again, my opponent rolled and got first turn and deferred it to me.  These 3 games for me should have been an Imperial Guard player’s dream tournament, but I couldn’t capitalize.  The pic above was taken after he dropped his first wave in turn 1.

Turn 1

I roll on most of my army keeping a Platoon Command with Chimera, Vet Squad in Chimera, and the Sentinel Squadron in reserve.  This turn I move some things around, but have nothing to shoot at.  I should have castled my army up in the middle, I guess, so I could concentrate more firepower as he deepstriked.  This I thought of later in the game after I noticed he only had 11 KP to give up and I had 28 KP to give up.  This meant I needed to table to have a chance.  So, with my army spread out I was already screwed.

His turn, he drops in his initial wave and his Lord of change shoots at a couple units and takes down some infantry.  His Pink Horrors also shoot down a couple men and the Soulgrinder scatters off target.  Not much happened, but his shooting kinda surprised me by how much he had.  I thought they were a more assault-oriented army.

Turn 2

Only some Veterans come in from reserve and I roll them on mostly near the Bloodcrushers and center board to start protecting my objective. Some combined shooting from Pask and some Vets take down 3 Bloodcrushers.  I also shoot a lot of heavies at the Soulgrinder and cause no damage.

This turn only his Bloodthirster drops from reserve due to very poor rolling.  He lands within Mystic range and the Hydras cause 1 wound.  His Horrors finish off two of my infantry squads and his Soulgrinder finally hits and takes out my Company Command Squad leaving only the Regimental Standard, who promptly passes Leadership.  His remaining Bloodcrusher charges my Medusa and rips off my main weapon.  His Lord of Change breathed on some of my infantry and then charges them.  He whiffs and they hold with some insane Ld rolling.

Turn 3

Only my Sentinels remain in reserve and the rest roll on this turn, reinforcing the center of my army.  A unit of vets finishes off the last Bloodcrusher and the Hydra Battery finishes the job on his Bloodthirster before he gets a chance to move.  I finally have a chance to fire into the Horrors and kill a few.  I am pretty much letting the Lord of Change run amok the entire game and never shoot at him.

This turn he does a little better with reserves, but still not good for him, getting only 1 unit of Bloodletters and one prince in.  This time the Mystic guided Hydras put 2 wounds on the Daemon Prince.  He wisely dropped the Bloodletters behind some terrain.  This time the Soulgrinder smacks a direct hit on my lascannon team killing them and finishing off my CCS.  The Lord of Change takes down some Ratlings and they turn and run off the board.  He then rips the Vanquisher cannon off Pask’s ride.

Turn 4

My Sentinels walk on this turn and do little.  I finish off the Daemon Prince this turn with the Hydras before he gets to act.  They now have two big kills in this game.  A lone special weapons squad member with demo charge suicide runs toward his Horrors killing five, before assaulting them and tieing them up with no kills for either of us.  I finally use some heavies to take the battlecannon off the Soulgrinder, stopping it from slaughtering more of my guys.  I was happy I finally damaged it.

His remaining reserves drop this turn including another daemon prince, 3 flamers and another unit of Bloodletters.  This time he stays out of Mystic range with everyone.  His shooting starts hot with the second Horror unit taking out my Missile Launcher teams.  The Lord of Change then puts the Bolt of Change into Pask’s ride wrecking it.  The Soulgrinder finally got close and charges my Hydra Battery exploding one.  The Lord of Change then charges my Sentinel Squadron and destroys all of them.  The LoC is becoming a menace and is wrecking everything he comes in contact with.  He has taken down my whole left flank and I haven’t even wounded him yet. 

Turn 5

Turn 5 already and I need some killpoints.  I haven’t bothered to count at this point.  My melta vets whiff their shots at the Soulgrinder, but glory was mine when one remaining lascannon explodes it finally in a shower of daemonic shrapnel.  I use multilaser fire from a couple Chimeras to put a couple wounds on his remaining Daemon Prince.  I then jump a Platoon Command out and cleanse the big Horror unit with flamers.  The other Horror unit kills my demo charge guy in assault.

Those 3 Horrors then shoot up my Platoon Command killing four and sending the last one off the board.  His flamers finish off the Lascannon that took out his Soulgrinder.  His Bloodletter units are finally making it to my side and tear apart the Psyker Battle Squad’s Chimera with the ensuing explosion killing 6 of them.  They pass Ld and hold in the crater.

Turn 6

I move around to clean up as many units as I can to try to get killpoints even though I know I can’t kill all his Bloodletters because they are mostly full strength since they took the long way around to get to my army.  I run 2 Vet units up and finish off his only daemon prince with melta fire.  I use a couple Chimeras to finish off the only remaining Horrors and use the Hydra Battery and Soulstorm from PBS to destroy the Flamer unit.

His turn the Lord of Change makes it to the middle of my deployment after reaping 5 killpoints from my left flank and charges my veterans.  He kills a few but they hold their ground.  His Bloodletters then charge my remaining Psykers and finish them off.  Game Ends.

At this point I have my objective firmly controlled so at least 1 point to me.  He has left his behind to harvest some souls,  I like his style.  We start counting killpoints and I only get 8.  He gets 17 from me getting a massacre.  After also totaling VPs, in case he ties with someone, I have almost 1,900 and he has around 1,800.  Those are the perils of playing guard.  Have a close game and kill almost the entire opposing army and hold 1 objective, while still being massacred and getting zero points.

Overall, this was a fun game with a great opponent that had a nice looking army who helped me with his rules along the way because I knew nothing about daemons.  I wish I had castled up more forcing his units into a mass of gunfire with help from Mystics.  Instead I spread out and he spread out also taking my army apart while receiving minimal fire in any direction.  Also, this table had a huge LOS blocking terrain piece in the middle protecting his Bloodletters on my right flank until he had worn down my units over there.  I feel like I took down the large monsters pretty easily, only letting the Lord of Change and Soulgrinder get to me.  I was really surprised at how much shooting the daemons bring to the table, it was impressive at times.

Finally, semi-finals are over and we went home before awards.  I think I placed high in the lower half.  I’m happy with that as the 6 games at ‘Ardboyz this year are the only ones I have played with the new IG codex.  I didn’t use the orders rules at all during semis, but probably should have.  Oh well, time to devise an army with less dudes so I can play faster next year.